You can use fullbright and dim the texture or add another texture layer to dim it, or indeed use cube mapping to light map it individually.
Light an entity?
Blitz3D Forums/Blitz3D Programming/Light an entity?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.