Delay when fireing

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I got a serious problem with the texture now, it won't show it.
If load the mesh with loadmesh, the bones are shown, the ship has its texture, but as you said Blitz doesn't recognize the bones.

If I load it with Loadanimmesh, it has its bones and recognizes them, but the texture is not shown.

The code is this (how do I make this nice black-green code window?):


ship\entity = LoadAnimMesh("models/ships/shipB.3ds")
PositionEntity ship\entity,0,-6,0
ScaleEntity ship\entity,0.1,0.1,0.1

EntityShininess ship\entity, 0.5
EntityType ship\entity, 1
EntityRadius ship\entity, 8

colortex = LoadTexture("models/ships/ship_texture.png")
TextureBlend colortex, 1
EntityTexture ship\entity, colortex,0,0