Goob -- The xbox has a lot of special API calls that dont exist anyplace but in the XBOX sdk, and the xbox will NOT run any app designed for the stock DirectX API -- mostly because of signifigant differences in the DirectInput system (and just plain forget anything like the win32 stick interface working as is !!)
Getting a legit copy of the xbox sdk is AFAIK only possible if you have a contract with a publisher certified by MicroSlop, but once you have that (perhaps by doing a demo for the PC, then getting a publisher to take the product), then it shouldnt be too horribly difficult to do DLLs to hook the xbox specific APIs into Blitz.
I dont believe there are any drastic differences in the Direct3D and DirectSound system that would stop the majority of a blitz app from working as is.
Getting a legit copy of the xbox sdk is AFAIK only possible if you have a contract with a publisher certified by MicroSlop, but once you have that (perhaps by doing a demo for the PC, then getting a publisher to take the product), then it shouldnt be too horribly difficult to do DLLs to hook the xbox specific APIs into Blitz.
I dont believe there are any drastic differences in the Direct3D and DirectSound system that would stop the majority of a blitz app from working as is.