No idea about 3dsmax as I don't have $2000 knocking around in my back pocket.
Bones are case sensitive though and I believe some exporters add spaces or truncate the names. You'll have to experiment. Milkshape works fine.
[edit] You'll have to load your mesh with loadanimmesh instead of loadmesh otherwise you won't get any bones loaded.
This bit of code will at least display any bones that are in your mesh.
Bones are case sensitive though and I believe some exporters add spaces or truncate the names. You'll have to experiment. Milkshape works fine.
[edit] You'll have to load your mesh with loadanimmesh instead of loadmesh otherwise you won't get any bones loaded.
This bit of code will at least display any bones that are in your mesh.
Graphics3D 640,480,32,2 mesh = LoadAnimMesh("ship.b3d") c = CountChildren(mesh) For n=0 To c Print GetChild (mesh,n) Next WaitKey