Hmm perhaps the entity got into a windows own garbage collecting due to some dumb reasons.
I don't think that it really is a Blitz3D or Particle Candy problem because the emitters are done as pivot for exactly that reason: using them like normal entities for all stuff ( set is a child to a room for example to hide it together with the room. a little change to the code and it is frozen then :) )
I don't think that it really is a Blitz3D or Particle Candy problem because the emitters are done as pivot for exactly that reason: using them like normal entities for all stuff ( set is a child to a room for example to hide it together with the room. a little change to the code and it is frozen then :) )