Delay when fireing

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Now I have another problem.
How is it possible to get the world-relatve coordinates of a vertex.
The spaceship in my game has 2 guns, one on each wing, but I'm unable to let it shoot out of these especially when the ship is rolled.

My first attemp was to do it using Entityx() + x but that does only work when the ship is not turned or rolled.

My next attemp used entityroll() and Tan to get the position, but that worked just in some cases/angles.

Finaly I tried it using Getsurface() and Entityx() + Vertexx() but that didn't work either.