Tom,
One of the great things about the Swift Shadow System is you can specify whether objects cast STATIC or DYNAMIC shadows.
So in the example golf game above, the trees would all be casting STATIC shadows as they don't move (and therefore don't require updating) and the Golfer, Ball, etc. will all cast DYNAMIC shadows so they update as they move, animate, etc.
Cheers,
Ryan
One of the great things about the Swift Shadow System is you can specify whether objects cast STATIC or DYNAMIC shadows.
So in the example golf game above, the trees would all be casting STATIC shadows as they don't move (and therefore don't require updating) and the Golfer, Ball, etc. will all cast DYNAMIC shadows so they update as they move, animate, etc.
Cheers,
Ryan