spheremap sky

Blitz3D Forums/Blitz3D Programming/spheremap sky

I would suggest using a cube in stead of a sphere, sphere suffers from the texture bunching up at the poles.

To create a skybox (or sphere) do something like this...
CameraID = CreateCamera()
SkyBoxID = CreateCube(CameraID)
FlipMesh SkyBoxID
EntityOrder SkyBoxID,1000
EntityFX SkyBoxID,1

And then just apply your texture to it.