I would suggest using a cube in stead of a sphere, sphere suffers from the texture bunching up at the poles.
To create a skybox (or sphere) do something like this...
And then just apply your texture to it.
To create a skybox (or sphere) do something like this...
CameraID = CreateCamera() SkyBoxID = CreateCube(CameraID) FlipMesh SkyBoxID EntityOrder SkyBoxID,1000 EntityFX SkyBoxID,1
And then just apply your texture to it.