Yes, just place a pivot at the point you want your targets to rotate around, then parent your targets to that pivot. Now you can TurnEntity the pivot to make all the targets rotate however you like.
moving target
Blitz3D Forums/Blitz3D Programming/moving targetThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.