Fast Multiplayer?

Blitz3D Forums/Blitz3D Programming/Fast Multiplayer?

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So I need a function :P\X = Spline(P\X,P\Xvel);which returns his NewX, right?

How am I supposed to get NewX? What's the function? Do I have to update both his X and Y at the same time? And if so, how do I do that?

Rob are you willing to share some of your spline tricks?