So I need a function :P\X = Spline(P\X,P\Xvel);which returns his NewX, right?
How am I supposed to get NewX? What's the function? Do I have to update both his X and Y at the same time? And if so, how do I do that?
Rob are you willing to share some of your spline tricks?
How am I supposed to get NewX? What's the function? Do I have to update both his X and Y at the same time? And if so, how do I do that?
Rob are you willing to share some of your spline tricks?