Surely you would get LESS floating point errors if you scale things up.
For example, if you use 1000 blitz units to 1 metre you can place verts and move things around to millimetre accuracy using integer values (and integer maths).
Nik.
For example, if you use 1000 blitz units to 1 metre you can place verts and move things around to millimetre accuracy using integer values (and integer maths).
Nik.