Try making the camera a child of the turret.
You could also get rid of your GOTO (and the THENs) using this adaptation of your update_bullet() function.
Hope this helps
Nik.
You could also get rid of your GOTO (and the THENs) using this adaptation of your update_bullet() function.
Function update_bullet() For b.bullet = Each bullet MoveEntity b\entity,0,0,b\speed ; this is my collision modification HERE If EntityCollided (b\entity,1) ; no one would help with entitycollided ;kill = kill-1 score = score+10 ; update socre FreeEntity b\entity ; kill bullet if it hits FreeEntity b\pivot Delete hit.badman Delete b.bullet Else ;Better than GOTO If EntityDistance#(b\entity,b\pivot) > b\range FreeEntity b\entity FreeEntity b\pivot Delete b.bullet Endif End If Next End Function
Hope this helps
Nik.