Quad UV Question

Blitz3D Forums/Blitz3D Programming/Quad UV Question

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Did I understand you correctly?

Here's a pic from Photoshop showing a distorted texture, I've overlayed some lines to represent the polys:



If this 'is' what you mean, then there's no way I know to fix it. In the bottom most texture, the bottom left Tri would need some magical 4th UV to let the gfx card know it should be stretched :/

Tom