Did I understand you correctly?
Here's a pic from Photoshop showing a distorted texture, I've overlayed some lines to represent the polys:

If this 'is' what you mean, then there's no way I know to fix it. In the bottom most texture, the bottom left Tri would need some magical 4th UV to let the gfx card know it should be stretched :/
Tom
Here's a pic from Photoshop showing a distorted texture, I've overlayed some lines to represent the polys:

If this 'is' what you mean, then there's no way I know to fix it. In the bottom most texture, the bottom left Tri would need some magical 4th UV to let the gfx card know it should be stretched :/
Tom