Are you sure the UV coordinates are being exported correctly?
Also, using LoadMesh() over LoadAnimMesh() merges all you're meshes hierarchy, if your mesh does have hierarchy (multiple entitys within the B3D file?), maybe using LoadMesh() is losing the UVs somehow. Just a thought.
Tom
Also, using LoadMesh() over LoadAnimMesh() merges all you're meshes hierarchy, if your mesh does have hierarchy (multiple entitys within the B3D file?), maybe using LoadMesh() is losing the UVs somehow. Just a thought.
Tom