I'm just interested to see how well it copes with true Csg(I.e carving one mesh into another etc) rather than splitting a round mesh. The csg funcs in the archives for example work great in some cases, and are totally 'messed' up in other circumstances. I'm guessing this is a part of a commercial lib, and if it does what it says fast across any geo then even I'd buy it. And I don't buy things apperantly..;)
And obviously real world siturations... I mean would you guys demo unreal 3 with a sphere? :)
And obviously real world siturations... I mean would you guys demo unreal 3 with a sphere? :)