Some of you might know the effect used in the engine of Hitman 2 (and maybe used by other engines as well), when sunlight is falling trough a window into a dusty room and there are visible beams in the air, eg. in the church scene. I was pretty impressed by that effect, and now I wrote some code that will take a texture and create some sunbeams based on the images colors:

It's a low poly solution, might look cool in lightmapped levels. I'll put this to the code archives.

It's a low poly solution, might look cool in lightmapped levels. I'll put this to the code archives.