@octagon: dunno -- there are some basics that are common to any game -- thats what I'm going through right now -- picking out the pieces and designing the framework.
The "look" is all in the artwork, the "feel" is all in designing the style of play -- an IDE-like core + runtime library that lets you pull all the pieces together and easily manage them doesnt have to limit what you do with the resources.
Want me to start a new thread to ask what y'all would like to see in an artwork management/game creation IDE ?? I've got some ideas in mind and would like some additional input.
The "look" is all in the artwork, the "feel" is all in designing the style of play -- an IDE-like core + runtime library that lets you pull all the pieces together and easily manage them doesnt have to limit what you do with the resources.
Want me to start a new thread to ask what y'all would like to see in an artwork management/game creation IDE ?? I've got some ideas in mind and would like some additional input.