Fredborg, I can't use Gile[s] for this, I have to do it in code. :P
If I stop YAL breaking up the triangles, how can I make it handle each smoothing group in the same way as it currently handles each triangle? Is that even what I want to do to achieve smooth shading? Or do I have to somehow write my own lightmapper? Perhaps Mr BlitzSupport has a useful link? (He has one for just about everything else..)
Argh, I'm getting a headache just thinking about it!
If I stop YAL breaking up the triangles, how can I make it handle each smoothing group in the same way as it currently handles each triangle? Is that even what I want to do to achieve smooth shading? Or do I have to somehow write my own lightmapper? Perhaps Mr BlitzSupport has a useful link? (He has one for just about everything else..)
Argh, I'm getting a headache just thinking about it!