Glad you like it jfk, yes the .b3d is saved with all texture info and masking/alpha flags set, so you just use LoadMesh to load a tree.
Im using the trees in my game project and i add the meshes into 2 surfaces, it works well.
If people like it i`ll add to it and put it in the toolbox, I thought about adding options to change the trunk and leaf meshes, but it's just a simple tool for the moment.
Im using the trees in my game project and i add the meshes into 2 surfaces, it works well.
If people like it i`ll add to it and put it in the toolbox, I thought about adding options to change the trunk and leaf meshes, but it's just a simple tool for the moment.