YAL code - flat shaded?

Blitz3D Forums/Blitz3D Programming/YAL code - flat shaded?

This certainly is not true of all lightmappers. gile[s] handles smoothing fine, as does lightmap calculation in tons of level editing tools (Worldcraft, etc.) plus baking lighting into textures in tools like 3D Studio Max and Maya is smoothed correctly. Thing is YAL unwelds everything before lightmapping.