YAL code - flat shaded?

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As far as I know this is a "feature" of all lightmappers - unless they utilize some crazy magic. I think it's the way it works. A LightMapper would have to check for DX lights to realize how the smoothing should be added to the lightmap.

I think if at all, there are only a very few Lightmappers which do support smoothed surfaces. How about gile[s]? I don't know, just a question.