Hi all,
I've been playing around with YAL from the code archives, and I've noticed what seems to be quite a big problem with it. It works perfectly to lightmap cubes, rooms, or other objects with sharp edges, but if I try to lightmap a sphere, terrain, barrel, or anything like that, the result looks a bit like it's flat shaded.
Is this a "feature" of all lightmappers, or is there a way to make YAL lightmap curved surfaces properly that I'm missing? :-)
If it's important I'm using sswift's version.. it was nearest the top.
Link - http://www.blitzbasic.com/codearcs/codearcs.php?code=794
I've been playing around with YAL from the code archives, and I've noticed what seems to be quite a big problem with it. It works perfectly to lightmap cubes, rooms, or other objects with sharp edges, but if I try to lightmap a sphere, terrain, barrel, or anything like that, the result looks a bit like it's flat shaded.
Is this a "feature" of all lightmappers, or is there a way to make YAL lightmap curved surfaces properly that I'm missing? :-)
If it's important I'm using sswift's version.. it was nearest the top.
Link - http://www.blitzbasic.com/codearcs/codearcs.php?code=794