Memory access violation on Collisions Command

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So If I had other entities and wanted to do the same, I would give the entity type a 3 then 4 and so on and the collision between 3 and 4 would be Collisions 3,4,2,2



Yes, or you could stack, say, all your scenery elements up as of the same type if, for instance, you constructed a single level out of mutiple maplet geometries.