clipped objects appear 'solid'?

Blitz3D Forums/Blitz3D Programming/clipped objects appear 'solid'?

The quick answer is no.

Basically you'd have to split the mesh up real time and rebuild it with additional faces based on where the camera is.

I guess it's going to be boolean operations with regards to the maths as you'll need to slice off the edge of a mesh where the camera is.

Well... good luck!