The quick answer is no.
Basically you'd have to split the mesh up real time and rebuild it with additional faces based on where the camera is.
I guess it's going to be boolean operations with regards to the maths as you'll need to slice off the edge of a mesh where the camera is.
Well... good luck!
Basically you'd have to split the mesh up real time and rebuild it with additional faces based on where the camera is.
I guess it's going to be boolean operations with regards to the maths as you'll need to slice off the edge of a mesh where the camera is.
Well... good luck!