Radeon and Blitz Compatibility

Blitz3D Forums/Blitz3D Programming/Radeon and Blitz Compatibility

By any chance are you creating very wide textures for your menu? I did this in ATB and it took me freaking ages to figure out that's why people with old onboard videocards couldn't see the menu but could play the game.

( When I say very wide, I mean greater than an 8:1 width to height ratio )

You could solve this by using a GUI system ( FonText($) , SSwift's GUI($), CyberSeth's Bitmap Font Functions(Free)

I think Beaker and SSwift have details in their sigs, whereas Seth's library is in the Blitzcoder showcase area.