Yeah it has a anim chunk, so anims can be nested, and basically for each bone node, you have the list of verts it's affects, and a keys chunk with all the limbs keys.
I can't recall their being a limit to just one. And they can be sequential in the file format as well, i.e you don't hae to use extractSequence in blitz if you've saved sequence data to the file, you just call that sequence when you animate (I.e it's index ID)
I can't recall their being a limit to just one. And they can be sequential in the file format as well, i.e you don't hae to use extractSequence in blitz if you've saved sequence data to the file, you just call that sequence when you animate (I.e it's index ID)