You need to put the character above a mesh, createplane() will do fine. Make that mesh pickable.
Now use camerapick() with mousex() and mousey() and positionentity a pivot at pickedx(), pickedy() and pickedz().
Now pointentity your character at the pivot.
Cheers,
Ryan
Now use camerapick() with mousex() and mousey() and positionentity a pivot at pickedx(), pickedy() and pickedz().
Now pointentity your character at the pivot.
Cheers,
Ryan