Physics for Stupid People like me

Blitz3D Forums/Blitz3D Beginners Area/Physics for Stupid People like me

'You should not be using linepick to calculate the height of the ground, you should be using collisions to dtermine when the object hits the ground, that way you can find the angle of the ground beneath the player. '

I don't agree with swifts linepick statement. 8)
I agree the linepick originally shown is of no value.

I prefer to use linepick to determine if a collision occured anywhere along my vector of travel, and then calculate any refelection(s) and continue until my line segment is complete for the unit of time.

I do this because blitz collisions fail for smaller obejects moving at higher rates of speed over a mesh. I imagine the sphere passes completly thru mesh or whatever and no intersection exists.