There are no no-response collisions in Blitz's built-in system but you can simulate them by attaching a child entity to your player entity, repositioning it at 0,0,0 each frame and checking collisions against THAT instead of the player entity (for door triggers and whatnot). The child will be displaced momentarily but the collision will register without affecting the player entity and, with the child invisible, the whole process will be transparent to the user. You don't want the camera itself able to collide with triggers.
Collision Trigger
Blitz3D Forums/Blitz3D Programming/Collision TriggerThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.