Is there a way to code a simple collision trigger with the following properties:
You have an invisible cube entity (alpha = 0.0)and it is placed infront of a closed door.
The player camera collides with this cube, but passes through it. In other words, there's no response other than the collision being registered.
Then use 'EntityCollided()' in an 'If..Then' statement to trigger the door open event.
Regards,
Rogue Vector
You have an invisible cube entity (alpha = 0.0)and it is placed infront of a closed door.
The player camera collides with this cube, but passes through it. In other words, there's no response other than the collision being registered.
Then use 'EntityCollided()' in an 'If..Then' statement to trigger the door open event.
Regards,
Rogue Vector