Feature Request:: Move the 'centre' of viewports

Blitz3D Forums/Blitz3D Programming/Feature Request:: Move the 'centre' of viewports

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What is all this nonsense about shearing and that it can already be done???

It is a very simple thing to do in DirectX and OpenGL, but it needs to be built into the language.

Look at http://www.mvps.org/directx/articles/tilerender/ to see one way of doing it.

BTW: Koriolis's drawing above is wrong. The camera Viewpoint/target line should still be perpendicular to the image plane. The image plane is just offset in screen XY coords. It is really very simple.

[EDIT] More links:
http://www.delphi3d.net/faq.php?question=all
http://www.delphi3d.net/download/hiresshot.zip