CSP/UCI implementation problem

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uh, I rarely chat.

Probably not workable to save invisible parts as alpha zero - you'd have a high number of huge meshes in memory then.

I just saw your children have nice names (entityname$(kid))
Why don't you simply store lists containing names and visibility? This way you can easily load it again and hide everything that was invisible in the UCI test. Well, you model smithy.3ds would work perfect with this method.