CSP/UCI implementation problem

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make sure you run it in 32 bit or 24 bit resolution, and disable fog. If the meshes have textures, retexture them with a dummy texture that is completely white (explicit 255,255,255). (there might be other ways, but this one works too). Also, Alpha doesn't work, so make sure nothing is alpha-transparent.

Wait, after reading you latest post I think it must be something diffrent. I suspect you are using some crazy materials instead of the good old diffuse texture mapping? Did you model the meshes yourself? And if yes, which tool did you use and what materials?