I had alredy searched for a way to do that in blitz, with no luck. AFAIK there is *no* way to do it in blitz, which is really too bad. By example without it you can't do perspectively correct flat mirrors (except by using cube mapping, but 6 textures when you need just one...)
The only way I can see right now to do it would be to hack blitz to access the transformation matrix...Probably better not to rely on that.
The only way I can see right now to do it would be to hack blitz to access the transformation matrix...Probably better not to rely on that.