I wanna be a idiot too. (Mission accomplised. Procede to Level 2.)
That was quick...
as for the idea, I already posted this idea a while back, but insted of manually creating the boxes that 'touch', it genereates them it's self, then creates bounding boxes for each sub-group, and then come run-time it displays the one you're in and the surrounding ones.
I believe any feature that can't be 'integrated' code-wise is never going to have the same popularity as one that can. Mostly because I and million coders like me have no talent when it comes to setting up portals and messing about with 3d apps. for example, normal mapping. Great feature when used right, but really needs to be set up in a 3d app for world space due to the lack of tangant 'conversation' in blitz(Why mark, why!?) Result? Not a single game or proper demo that uses it made in blitz.
Still, good to have in a 3d app too, for those of us lucky enough to have artist doing all our dirty work ;)
That was quick...
as for the idea, I already posted this idea a while back, but insted of manually creating the boxes that 'touch', it genereates them it's self, then creates bounding boxes for each sub-group, and then come run-time it displays the one you're in and the surrounding ones.
I believe any feature that can't be 'integrated' code-wise is never going to have the same popularity as one that can. Mostly because I and million coders like me have no talent when it comes to setting up portals and messing about with 3d apps. for example, normal mapping. Great feature when used right, but really needs to be set up in a 3d app for world space due to the lack of tangant 'conversation' in blitz(Why mark, why!?) Result? Not a single game or proper demo that uses it made in blitz.
Still, good to have in a 3d app too, for those of us lucky enough to have artist doing all our dirty work ;)