I'm looking for a tool that will take a 3ds/x/b3d mesh, and output 2 b3d meshes, an exterior and interior mesh. Say for instance a building with one or more rooms, produce a mesh that is just the building exterior with all textures & materials intact, and the same again for the inside of the building. The idea being that the interior will be hidden until the player enters the building.
I know this can be done by hand, but I would like to automate the processing of props from my artists as there will be a substantial number of buildings done this way.
I know this can be done by hand, but I would like to automate the processing of props from my artists as there will be a substantial number of buildings done this way.