function blitz3d is slow than call a dll function

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Inlines are a feature for optimizing performance which most Blitz programmers probably don't need (although it's nice to have). I shouldn't think it's an enormous priority, and in any case several IDE developers have support for it.

Function pointers are primarily useful if you don't have real object support (C++ has both, of course, but then C++ tends to have a hundred ways to do any thing)... which BMax will have.