Ryan, just set near range as large as possible and far range as small as possible.
For example 1,1000 or 0.5,100
Mustang's data won't help you here - you need to be specific to your project. You lower the near range to stop the peeking through walls clipping phenomenon, and adjust far range until you're happy it's as far as it needs to be in order for the player to be happy.
For example 1,1000 or 0.5,100
Mustang's data won't help you here - you need to be specific to your project. You lower the near range to stop the peeking through walls clipping phenomenon, and adjust far range until you're happy it's as far as it needs to be in order for the player to be happy.