function blitz3d is slow than call a dll function

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Speaking of inlines, I wrote a preprocessor that handles inlines (amongst other things). Anyone else doing much with preprocessors and Blitz? Seems to me we can fix a lot of the things Blitz is missing with a preprocessor.

For example:
- explicit variable declarations
- inlines
- variable code compilation
- macros
- generating decls
- maybe code generation for function pointers...

I've got some of the above working. Unfortunately, having to dump the stuff out to a temp file and compile that kinda sucks when you're using an IDE.

It would be much better if we could convince Mark to add some of these features directly.