>Hmm, scaling the rear-view camera negatively makes all the
>polys turn inside out...
Damn... I am sure I saw a stupidly easy way of doing rear view mirrors a few months ago, either here or on bc... Somebody else must remember it!
EDIT: How about rendering the camera to texture, then placing a textured quad, turning away from the driver, in front of the seat and then entityfx 16 it.
Andy
>polys turn inside out...
Damn... I am sure I saw a stupidly easy way of doing rear view mirrors a few months ago, either here or on bc... Somebody else must remember it!
EDIT: How about rendering the camera to texture, then placing a textured quad, turning away from the driver, in front of the seat and then entityfx 16 it.
Andy