Your error comes from using:
At the top of the code, then using it to reference type objects as well.
Change one of them to a different variable name. You can't have them both called new bolt :)
Your structure for the If's is incorrect in one part.
I'm confused by this line mainly:
Your checking to see if the mouse button has been pressed and held in basically. Best to do this:
See if you indent your code correctly, it helps greatly in tracking down errors. For example:
Compared to:
You can clearly see each If and what loop parts of code are in. Makes it easy to track down missing If's as well :)
newbolt=CopyEntity(bolt)
At the top of the code, then using it to reference type objects as well.
If Animating(xbow)=0 Then Animate xbow,3 newbolt.mybolt=New mybolt
Change one of them to a different variable name. You can't have them both called new bolt :)
Your structure for the If's is incorrect in one part.
I'm confused by this line mainly:
If MouseDown (1) = True Then If MouseHit(1) Then If Animating(xbow)=0 Then Animate xbow,3 newbolt.mybolt=New mybolt
Your checking to see if the mouse button has been pressed and held in basically. Best to do this:
If Mousehit (1) = True Then If Animating(xbow)=0 Then Animate xbow,3 newbolt.mybolt=New mybolt End if
See if you indent your code correctly, it helps greatly in tracking down errors. For example:
Graphics 800,600 SetBuffer BackBuffer() x=100 y=100 While Not KeyHit(1) Cls If KeyHit(205) then x=x+1 If x>700 then x=x-1 End If ElseIf KeyHit(203) then x=x-1 If x<50 then x=x+1 End If End If Rect x,y,5,5 Flip Wend End
Compared to:
Graphics 800,600 SetBuffer BackBuffer() x=100 y=100 While Not KeyHit(1) Cls If KeyHit(205) then x=x+1 If x>700 then x=x-1 End If ElseIf KeyHit(203) then x=x-1 If x<50 then x=x+1 End If End If Rect x,y,5,5 Flip Wend End
You can clearly see each If and what loop parts of code are in. Makes it easy to track down missing If's as well :)