yes, I noticed that too. I think it's a UV mapping bug, perhaps with the rear view camera not having mip-mapping enabled or something.
Notice that the rear view mirror doesn't reverse the view like it does in real life...can't see a way to solve that apart from rendering to a texture a mirroring it.
Notice that the rear view mirror doesn't reverse the view like it does in real life...can't see a way to solve that apart from rendering to a texture a mirroring it.