Animate should be enhanced

Blitz3D Forums/Blitz3D Programming/Animate should be enhanced

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

OK, I just got this idea to switch from SetAnimTime to Animate without a break in the animation:

Function Switch2Animate(meshHandle, startingTime#)

Animate meshHandle, 2
While AnimTime#(meshHandle) <startingTime#
UpdateWorld
Wend

Return

End Function

but it seems neither efficient nor elegant to me to update the whole level just to set one mesh right, so I would like to insist to the suggestion above.