Whats so new about that? The Speedtree apraoch has been around for a long time. As matter of fact my Blitztree system uses the speedtree approach of panning quads to face the camera. Ive played DAOC, which now uses speedtree, and I was actually shocked as I thought my Blitz trees were far suprior in looks and used about 1/10 the quads/polys that speedtree used.
Anwyays, I'm moving away from the rotating quad approach and into the true 3d stuff now as my new editor actualy molds tree leaf planes to limb / branch and twig connections. Results are great as the tree uses far far less polys and the leaf skin dosent have to be 1024x1024(speedtree) to look decent.
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Don't get me wrong, i love the speedtree approach and i think their stuff looks awesome, so awesome that it inspired me to make blitztree. But times change and other than DAOC and a few other low-end game releases the industry never picked up on Speedtree as I've yet to see it in use outside those titles :(
[edit] oh I forgot to mention, Treescape won't cost $6000.00, lol. [/edit]
Anwyays, I'm moving away from the rotating quad approach and into the true 3d stuff now as my new editor actualy molds tree leaf planes to limb / branch and twig connections. Results are great as the tree uses far far less polys and the leaf skin dosent have to be 1024x1024(speedtree) to look decent.
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Don't get me wrong, i love the speedtree approach and i think their stuff looks awesome, so awesome that it inspired me to make blitztree. But times change and other than DAOC and a few other low-end game releases the industry never picked up on Speedtree as I've yet to see it in use outside those titles :(
[edit] oh I forgot to mention, Treescape won't cost $6000.00, lol. [/edit]