Ahh, I know what you mean now :)
Again though, you could use heightmaps but in the opposite way to how I described. Export a heightmap of your race-track mesh from you modeller and then import it in ALE as a starting point. Then you just need to do the fine details/add hills+valleys where there is no track.
Your idea is good though, and I'll give it some thought.
Again though, you could use heightmaps but in the opposite way to how I described. Export a heightmap of your race-track mesh from you modeller and then import it in ALE as a starting point. Then you just need to do the fine details/add hills+valleys where there is no track.
Your idea is good though, and I'll give it some thought.