"Portals Revisited" - By: Pepsi

Blitz3D Forums/Blitz3D Programming/"Portals Revisited" - By: Pepsi

Pepsi,

Good to see your back on Portals. Sounds like your covering all bases.

My major concern with this sort of implementation is manually placing portals. I have done it and all I can say is that its very tideous. Not only does the Level Builder have to be responsible for placing portals (which sucks, I've tried it), the LB has to balance out poly counts for each section. These factors can really hender Level Building, especially if your a novice level designer like myself.

Automated Portal Placement would be a huge plus. Others methods of optimization will be use LOD Mesh Switching. I'm not sure if portals will play a role in the control of LOD, but, its something to probable consider.