Procedure for levelling the ground under a building :
- Set brush size to approx the same size as the buildings base (or just use a smaller brush and 'paint')
- Use 'Flatten' to level the ground
- Click the little "G" button next to the "Alt" slider on the right hand side of the toolbar. This auto-calculates the altitude for that prop (taking scale into account!) so that the prop sits directly on the landscape ie. not hovering or buried.
Hope that helps.
By 'push' a prop into the landscape, I assume you mean deforming the mesh so that it follows the same contours of the ground (as opposed to actually 'burying' a prop). I'm trying to decide the best way to do this so that it works for everybody, but you *can* do it right now.
Assuming your racetrack is built in the same way as a terrain (ie. a tri can never point 'down'), all you need to do is export a heightmap, then apply it to the racetrack mesh as some sort of height deformer in whatever modeller you are using.
:)
- Set brush size to approx the same size as the buildings base (or just use a smaller brush and 'paint')
- Use 'Flatten' to level the ground
- Click the little "G" button next to the "Alt" slider on the right hand side of the toolbar. This auto-calculates the altitude for that prop (taking scale into account!) so that the prop sits directly on the landscape ie. not hovering or buried.
Hope that helps.
By 'push' a prop into the landscape, I assume you mean deforming the mesh so that it follows the same contours of the ground (as opposed to actually 'burying' a prop). I'm trying to decide the best way to do this so that it works for everybody, but you *can* do it right now.
Assuming your racetrack is built in the same way as a terrain (ie. a tri can never point 'down'), all you need to do is export a heightmap, then apply it to the racetrack mesh as some sort of height deformer in whatever modeller you are using.
:)