ALE Update - Sneaky Peek

Miscellaneous Forums/Content Creation Tools/ALE Update - Sneaky Peek

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Procedure for levelling the ground under a building :
- Set brush size to approx the same size as the buildings base (or just use a smaller brush and 'paint')
- Use 'Flatten' to level the ground
- Click the little "G" button next to the "Alt" slider on the right hand side of the toolbar. This auto-calculates the altitude for that prop (taking scale into account!) so that the prop sits directly on the landscape ie. not hovering or buried.

Hope that helps.

By 'push' a prop into the landscape, I assume you mean deforming the mesh so that it follows the same contours of the ground (as opposed to actually 'burying' a prop). I'm trying to decide the best way to do this so that it works for everybody, but you *can* do it right now.
Assuming your racetrack is built in the same way as a terrain (ie. a tri can never point 'down'), all you need to do is export a heightmap, then apply it to the racetrack mesh as some sort of height deformer in whatever modeller you are using.
:)