Carrier Command

Miscellaneous Forums/Blitz Showcase/Carrier Command

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Ryan,

I'll have some screenies up again soon, just bought myself some web space, although I'm not going to be throwing up a load on a forum this time as I'm now paying for bandwidth!!

Last night I got the manual control and AI control working so you can switch between vehicles which will automatically switch it to auto if you were controlling it manually, and other stuff, it makes perfect sense, it's just difficult to explain.

Improve the island mapping, made it 100% procedual so theoritcally every game could be unique.
Perlin noise creates the height map
Then there's some random black airbrushing around the edges to turn it into an island.
It then gets colour mapped and light mapped procedually.

This takes about 15 seconds for a 256x256 map, which is possibly too big anyway. I'm working on making these run in the background so as you play the game it will generate the next island as you're approaching it.

That's the theory anyway!