Okay spent the weekend getting all the trunk textures to tile properly. Also designed the leaf chunks diffrently. They now contain more detail and look just as good masked as they do alpahed. Also worked out a method to even further reduce tree polycount... these trees should all be around 200-350 polys now ( hi LOD mode) and as low as 36-108 polys in Low LOD mode ( all dependant on slider settings).. Also all leaf skins are now 256x256 no more odd numbering or large skins. more later !
3d tree's hot topic!
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