Hi Jhocking,
First:
and then later, from a not yet animating entity:
ANIM_SHOOT etc are constants to make it more readable.
First:
ANIM_WALK=1 ANIM_RUN=2 ANIM_BLAH=3 ANIM_SHOOT=4 ExtractAnimSeq p\entity, 190, 200 ; WALK, ID 1 ExtractAnimSeq p\entity, 190, 200 ; RUN, ID 2 ExtractAnimSeq p\entity, 190, 200 ; BLAH, ID 3 ExtractAnimSeq p\entity, 190, 200 ; SHOOT, ID 4 TRANSITION=10
and then later, from a not yet animating entity:
Animate p\entity, 3, 1, ANIM_SHOOT, TRANSITION
ANIM_SHOOT etc are constants to make it more readable.